Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -23,16 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = @"Venera",
TextSize = 24
Font = OsuFont.GetFont(Typeface.Venera, 24),
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = @"Venera",
TextSize = 12,
Font = OsuFont.GetFont(Typeface.Venera, 12),
Y = 30
}
};