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Adjust sprite texts in-line with framework changes
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@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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using osu.Framework.Lists;
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using osu.Game.Graphics;
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namespace osu.Game.Tests.Visual
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{
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@ -196,8 +197,8 @@ namespace osu.Game.Tests.Visual
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Add(new OsuSpriteText { Text = header + @": ", TextSize = text_size });
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Add(valueText = new OsuSpriteText { TextSize = text_size });
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Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) });
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Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) });
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Margin = new MarginPadding(margin);
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}
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}
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