Add flow for copying existing difficulty content

This commit is contained in:
Bartłomiej Dach
2022-02-06 17:52:59 +01:00
parent 154460845b
commit a2c2b2bbb3
6 changed files with 125 additions and 19 deletions

View File

@ -11,7 +11,6 @@ using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
@ -80,12 +79,12 @@ namespace osu.Game.Screens.Edit
}
}
public void ScheduleSwitchToNewDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo, EditorState editorState)
public void ScheduleSwitchToNewDifficulty(NewDifficultyCreationParameters creationParameters)
=> scheduleDifficultySwitch(() =>
{
try
{
return beatmapManager.CreateNewBlankDifficulty(beatmapSetInfo, rulesetInfo);
return beatmapManager.CreateNewBlankDifficulty(creationParameters);
}
catch (Exception ex)
{
@ -94,7 +93,7 @@ namespace osu.Game.Screens.Edit
Logger.Error(ex, ex.Message);
return Beatmap.Value;
}
}, editorState);
}, creationParameters.EditorState);
public void ScheduleSwitchToExistingDifficulty(BeatmapInfo beatmapInfo, EditorState editorState)
=> scheduleDifficultySwitch(() => beatmapManager.GetWorkingBeatmap(beatmapInfo), editorState);