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Add flow for copying existing difficulty content
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual
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return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
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}
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public override WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
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public override WorkingBeatmap CreateNewBlankDifficulty(NewDifficultyCreationParameters creationParameters)
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{
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// don't actually care about properly creating a difficulty for this context.
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return TestBeatmap;
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