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https://github.com/osukey/osukey.git
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Use local (or barebones BeatmapInfo
) where feasible
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@ -17,12 +17,10 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -59,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }
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ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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