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Give control over screen space conversion to DrawableHitObject
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@ -115,8 +115,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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var objectPosition = obj.ToScreenSpace(obj.SelectionPoint);
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if (ScreenSpaceDrawQuad.Contains(objectPosition))
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if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
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capturedHitObjects.Add(obj);
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}
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}
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