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Give control over screen space conversion to DrawableHitObject
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@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => initialCircle.ApproachCircle;
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public override Vector2 SelectionPoint => body.Position;
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public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
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public override Quad SelectionQuad => body.PathDrawQuad;
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}
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