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Allow timeline to govern the size of the rest of the editor content
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@ -56,8 +56,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private Track track;
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private const float timeline_height = 90;
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public Timeline()
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{
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RelativeSizeAxes = Axes.X;
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Height = timeline_height;
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ZoomDuration = 200;
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ZoomEasing = Easing.OutQuint;
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ScrollbarVisible = false;
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