after resharper : (

.
裝上Resharper,從此VS的速度一片黑暗
This commit is contained in:
ANDY840119-PC\andy840119
2017-12-28 23:15:12 +09:00
parent cfc4c39255
commit a322c15bbd
4 changed files with 29 additions and 44 deletions

View File

@ -1,33 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.MathUtils;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
/// <summary>
/// list mania column group
/// </summary>
@ -53,7 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int columnCount;
public ManiaPlayfield(int columnCount,bool coop): base(Axes.Y)
public ManiaPlayfield(int columnCount, bool coop)
: base(Axes.Y)
{
this.columnCount = columnCount;
@ -64,13 +55,13 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[]
{
ListColumnGroup=new FillFlowContainer<ManiaColumnGroup>()
ListColumnGroup = new FillFlowContainer<ManiaColumnGroup>()
{
Direction= FillDirection.Horizontal,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
Anchor= Anchor.Centre,
Origin= Anchor.Centre,
Spacing=new Vector2(400),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(400),
}
};
@ -78,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (coop)
numberOfGroup = 2;
for (int i = 0; i < numberOfGroup; i ++)
for (int i = 0; i < numberOfGroup; i++)
{
var group = new ManiaColumnGroup(columnCount / numberOfGroup);
ListColumnGroup.Add(group);
@ -87,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var single in ListColumnGroup)
{
single.VisibleTimeRange.BindTo(this.VisibleTimeRange);
single.VisibleTimeRange.BindTo(VisibleTimeRange);
AddNested(single);
}
@ -109,7 +100,6 @@ namespace osu.Game.Rulesets.Mania.UI
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
@ -141,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
single.HitObjects.Add(new DrawableBarLine(barline));
}
}
}
private ManiaColumnGroup getFallDownControlContainerByActualColumn(int actualColumn)
{