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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public interface IHasCatchObjectState
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{
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CatchHitObject HitObject { get; }
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Bindable<Color4> AccentColour { get; }
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Bindable<bool> HyperDash { get; }
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float Rotation { get; }
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Vector2 Scale { get; }
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}
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public interface IHasFruitState : IHasCatchObjectState
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{
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Bindable<FruitVisualRepresentation> VisualRepresentation { get; }
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}
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}
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