mirror of
https://github.com/osukey/osukey.git
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Implement ChannelListing
for new chat design
Adds components `ChannelListing` and `ChannelListing` item with visual test. Essentially a more simplified version of the existing `ChannelSelectionOverlay` component. Correctly implements `IFilterable` behaviour to filter child channel items. Channel joined state is based on the underlying `Joined` bindable of the `Channel` class. Channel join/leave events are exposed via `OnRequestJoin` and `OnRequestLeave` events which should be handled by parent component. Requires a cached `OverlayColourScheme` instance to be provided by the parent overlay component when added.
This commit is contained in:
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.NewChat;
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using osuTK;
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namespace osu.Game.Tests.Visual.Online.NewChat
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{
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[TestFixture]
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public class TestSceneChannelListing : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider overlayColours = new OverlayColourProvider(OverlayColourScheme.Pink);
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private SearchTextBox search;
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private ChannelListing listing;
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[SetUp]
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public void SetUp()
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{
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Schedule(() =>
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{
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Children = new Drawable[]
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{
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search = new SearchTextBox
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 300,
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Margin = new MarginPadding { Top = 100 },
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},
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listing = new ChannelListing
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{
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Size = new Vector2(800, 400),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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listing.Show();
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search.Current.ValueChanged += term => listing.SearchTerm = term.NewValue;
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Add Join/Leave callbacks", () =>
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{
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listing.OnRequestJoin += channel => channel.Joined.Value = true;
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listing.OnRequestLeave += channel => channel.Joined.Value = false;
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});
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}
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[Test]
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public void TestAddRandomChannels()
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{
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AddStep("Add Random Channels", () =>
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{
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listing.UpdateAvailableChannels(createRandomChannels(20));
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});
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}
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private Channel createRandomChannel()
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{
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var id = RNG.Next(0, 10000);
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return new Channel
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{
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Name = $"#channel-{id}",
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Topic = RNG.Next(4) < 3 ? $"We talk about the number {id} here" : null,
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Type = ChannelType.Public,
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Id = id,
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};
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}
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private List<Channel> createRandomChannels(int num)
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=> Enumerable.Range(0, num)
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.Select(_ => createRandomChannel())
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.ToList();
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}
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}
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85
osu.Game/Overlays/NewChat/ChannelListing.cs
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85
osu.Game/Overlays/NewChat/ChannelListing.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.NewChat
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{
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public class ChannelListing : VisibilityContainer
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{
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public event Action<Channel>? OnRequestJoin;
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public event Action<Channel>? OnRequestLeave;
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public string SearchTerm
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{
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get => flow.SearchTerm;
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set => flow.SearchTerm = value;
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}
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private SearchContainer<ChannelListingItem> flow = null!;
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[Resolved]
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private OverlayColourProvider overlayColours { get; set; } = null!;
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public ChannelListing()
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{
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Masking = true;
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}
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
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public void UpdateAvailableChannels(IEnumerable<Channel> newChannels)
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{
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flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
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.Select(c => new ChannelListingItem(c));
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foreach (var item in flow.Children)
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{
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item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
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item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = overlayColours.Background4,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarAnchor = Anchor.TopRight,
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Child = flow = new SearchContainer<ChannelListingItem>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(3),
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Padding = new MarginPadding
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{
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Vertical = 13,
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Horizontal = 15,
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},
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},
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},
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};
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}
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}
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}
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175
osu.Game/Overlays/NewChat/ChannelListingItem.cs
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175
osu.Game/Overlays/NewChat/ChannelListingItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.NewChat
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{
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public class ChannelListingItem : OsuClickableContainer, IFilterable
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{
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public event Action<Channel>? OnRequestJoin;
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public event Action<Channel>? OnRequestLeave;
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public bool FilteringActive { get; set; }
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public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic ?? string.Empty };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1f : 0f, 100);
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}
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private readonly float TEXT_SIZE = 18;
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private readonly float ICON_SIZE = 14;
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private readonly Channel channel;
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private Colour4 selectedColour;
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private Colour4 normalColour;
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private Box hoverBox = null!;
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private SpriteIcon checkbox = null!;
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private OsuSpriteText channelText = null!;
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private IBindable<bool> channelJoined = null!;
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[Resolved]
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private OverlayColourProvider overlayColours { get; set; } = null!;
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public ChannelListingItem(Channel channel)
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{
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this.channel = channel;
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Masking = true;
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CornerRadius = 5;
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RelativeSizeAxes = Axes.X;
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Height = 20;
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoverBox.Show();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoverBox.Hide();
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base.OnHoverLost(e);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Set colours
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normalColour = overlayColours.Light3;
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selectedColour = Colour4.White;
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// Set handlers for state display
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channelJoined = channel.Joined.GetBoundCopy();
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channelJoined.BindValueChanged(change =>
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{
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if (change.NewValue)
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{
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checkbox.Show();
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channelText.Colour = selectedColour;
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}
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else
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{
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checkbox.Hide();
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channelText.Colour = normalColour;
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}
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}, true);
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// Set action on click
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Action = () => (channelJoined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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hoverBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = overlayColours.Background3,
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Alpha = 0f,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new Dimension[]
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{
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new Dimension(GridSizeMode.Absolute, 40),
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new Dimension(GridSizeMode.Absolute, 200),
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new Dimension(GridSizeMode.Absolute, 400),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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Content = new[]
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{
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new Drawable[]
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{
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checkbox = new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Left = 15 },
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Icon = FontAwesome.Solid.Check,
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Size = new Vector2(ICON_SIZE),
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},
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channelText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = $"# {channel.Name.Substring(1)}",
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Font = OsuFont.Torus.With(size: TEXT_SIZE, weight: FontWeight.Medium),
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Margin = new MarginPadding { Bottom = 2 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = channel.Topic,
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Font = OsuFont.Torus.With(size: TEXT_SIZE),
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Margin = new MarginPadding { Bottom = 2 },
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Colour = Colour4.White,
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},
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.User,
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Size = new Vector2(ICON_SIZE),
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Margin = new MarginPadding { Right = 5 },
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Colour = overlayColours.Light3,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = "0",
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Font = OsuFont.Numeric.With(size: TEXT_SIZE, weight: FontWeight.Medium),
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Margin = new MarginPadding { Bottom = 2 },
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Colour = overlayColours.Light3,
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},
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},
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},
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},
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};
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}
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}
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}
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