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Merge branch 'master' into fix-spectator-seeks
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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Difficulty
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{
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@ -119,15 +120,23 @@ namespace osu.Game.Rulesets.Difficulty
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/// <summary>
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/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
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/// </summary>
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/// <remarks>
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/// This can only be used to compute difficulties for legacy mod combinations.
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/// </remarks>
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/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
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public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
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public IEnumerable<DifficultyAttributes> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
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{
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var rulesetInstance = ruleset.CreateInstance();
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foreach (var combination in CreateDifficultyAdjustmentModCombinations())
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{
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if (combination is MultiMod multi)
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yield return Calculate(multi.Mods, cancellationToken);
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else
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yield return Calculate(combination.Yield(), cancellationToken);
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Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic);
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var finalCombination = ModUtils.FlattenMod(combination);
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if (classicMod != null)
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finalCombination = finalCombination.Append(classicMod);
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yield return Calculate(finalCombination.ToArray(), cancellationToken);
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}
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
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private void regenerateAutoplay()
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{
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var autoplayMod = drawableRuleset.Mods.OfType<ModAutoplay>().Single();
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drawableRuleset.SetReplayScore(autoplayMod.CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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drawableRuleset.SetReplayScore(autoplayMod.CreateScoreFromReplayData(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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private void addHitObject(HitObject hitObject)
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@ -1,14 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public interface ICreateReplay
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[Obsolete("Use ICreateReplayData instead")] // Can be removed 20220929
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public interface ICreateReplay : ICreateReplayData
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{
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public Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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ModReplayData ICreateReplayData.CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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var replayScore = CreateReplayScore(beatmap, mods);
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return new ModReplayData(replayScore.Replay, new ModCreatedUser { Username = replayScore.ScoreInfo.User.Username });
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}
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}
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}
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63
osu.Game/Rulesets/Mods/ICreateReplayData.cs
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63
osu.Game/Rulesets/Mods/ICreateReplayData.cs
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// A mod which creates full replay data, which is to be played back in place of a local user playing the game.
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/// </summary>
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public interface ICreateReplayData
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{
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/// <summary>
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/// Create replay data.
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/// </summary>
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/// <param name="beatmap">The beatmap to create replay data for.</param>
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/// <param name="mods">The mods to take into account when creating the replay data.</param>
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/// <returns>A <see cref="ModReplayData"/> structure, containing the generated replay data.</returns>
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/// <remarks>
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/// For callers that want to receive a directly usable <see cref="Score"/> instance,
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/// the <see cref="ModExtensions.CreateScoreFromReplayData"/> extension method is provided for convenience.
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/// </remarks>
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ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods);
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}
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/// <summary>
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/// Data created by a mod that implements <see cref="ICreateReplayData"/>.
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/// </summary>
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public class ModReplayData
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{
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/// <summary>
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/// The full replay data.
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/// </summary>
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public readonly Replay Replay;
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/// <summary>
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/// Placeholder user data to show in place of the local user when the associated mod is active.
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/// </summary>
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public readonly ModCreatedUser User;
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public ModReplayData(Replay replay, ModCreatedUser user = null)
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{
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Replay = replay;
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User = user ?? new ModCreatedUser();
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}
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}
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/// <summary>
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/// A user which is associated with a replay that was created by a mod (ie. autoplay or cinema).
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/// </summary>
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public class ModCreatedUser : IUser
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{
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public int OnlineID => APIUser.SYSTEM_USER_ID;
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public bool IsBot => true;
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public string Username { get; set; } = string.Empty;
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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@ -26,10 +26,20 @@ namespace osu.Game.Rulesets.Mods
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public override bool UserPlayable => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
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public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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[Obsolete("Override CreateReplayData(IBeatmap, IReadOnlyList<Mod>) instead")] // Can be removed 20220929
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public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score { Replay = new Replay() };
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public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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#pragma warning disable CS0618
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var replayScore = CreateReplayScore(beatmap, mods);
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#pragma warning restore CS0618
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return new ModReplayData(replayScore.Replay, new ModCreatedUser { Username = replayScore.ScoreInfo.User.Username });
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}
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Description => "The whole playfield is on a wheel!";
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public override double ScoreMultiplier => 1;
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public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
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public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
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public void Update(Playfield playfield)
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{
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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@ -14,8 +16,6 @@ namespace osu.Game.Rulesets.Mods
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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// AlwaysPresent required for hitsounds
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drawableRuleset.AlwaysPresent = true;
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drawableRuleset.Hide();
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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => OsuIcon.ModCinema;
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public override string Description => "Watch the video without visual distractions.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAutoplay)).ToArray();
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public void ApplyToHUD(HUDOverlay overlay)
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{
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overlay.ShowHud.Value = false;
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31
osu.Game/Rulesets/Mods/ModExtensions.cs
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31
osu.Game/Rulesets/Mods/ModExtensions.cs
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@ -0,0 +1,31 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public static class ModExtensions
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{
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public static Score CreateScoreFromReplayData(this ICreateReplayData mod, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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{
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var replayData = mod.CreateReplayData(beatmap, mods);
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return new Score
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{
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Replay = replayData.Replay,
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ScoreInfo =
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{
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User = new APIUser
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{
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Id = APIUser.SYSTEM_USER_ID,
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Username = replayData.User.Username,
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}
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}
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};
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}
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}
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}
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