Fixes hyperdash computation (for nested objects)

This commit is contained in:
Hanamuke
2018-09-12 19:48:35 +02:00
parent 5e5a74293e
commit a3c3bfb1a8
2 changed files with 26 additions and 23 deletions

View File

@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
/// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper.
/// The difference between the distance of the next object
/// and the distance that would have triggered hyper dashing.
/// A value close to 0 indicates a difficult jump (for SR calculation)
/// </summary>
public float DistanceToHyperDash { get; set; }