Implement a conversion process for ReplayFrames

This commit is contained in:
smoogipoo
2018-02-28 16:34:47 +09:00
parent 8f10dc7512
commit a3c7755ade
34 changed files with 577 additions and 393 deletions

View File

@ -17,6 +17,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Replays;
@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.UI
/// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager();
protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
public Replay Replay { get; private set; }