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Implement a conversion process for ReplayFrames
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@ -17,6 +17,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Replays;
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@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.UI
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/// <returns>The input manager.</returns>
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public abstract PassThroughInputManager CreateInputManager();
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protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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public Replay Replay { get; private set; }
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