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Implement a conversion process for ReplayFrames
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@ -2,42 +2,18 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
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{
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private readonly ManiaRulesetContainer container;
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public ManiaFramedReplayInputHandler(Replay replay, ManiaRulesetContainer container)
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public ManiaFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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this.container = container;
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}
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private ManiaPlayfield playfield;
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public override List<InputState> GetPendingStates()
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{
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var actions = new List<ManiaAction>();
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if (playfield == null)
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playfield = (ManiaPlayfield)container.Playfield;
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int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
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int counter = 0;
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while (activeColumns > 0)
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{
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if ((activeColumns & 1) > 0)
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actions.Add(playfield.Columns.ElementAt(counter).Action);
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counter++;
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activeColumns >>= 1;
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}
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return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
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}
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public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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}
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}
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