Implement a conversion process for ReplayFrames

This commit is contained in:
smoogipoo
2018-02-28 16:34:47 +09:00
parent 8f10dc7512
commit a3c7755ade
34 changed files with 577 additions and 393 deletions

View File

@ -1,17 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Replays
{
public class ManiaReplayFrame : ReplayFrame
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public override bool IsImportant => MouseX > 0;
public List<ManiaAction> Actions = new List<ManiaAction>();
public ManiaReplayFrame(double time, int activeColumns)
: base(time, activeColumns, null, ReplayButtonState.None)
public ManiaReplayFrame(double time, params ManiaAction[] actions)
: base(time)
{
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.Ruleset.Equals(score.Ruleset), beatmap);
// Todo: Apply mods to converter
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
bool isSpecialColumn(int column) => converter.TargetColumns % 2 == 1 && column == converter.TargetColumns / 2;
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
Actions.Add((activeColumns & 1) > 0 ? specialAction : normalAction);
if (isSpecialColumn(counter))
normalAction++;
else
specialAction++;
counter++;
activeColumns >>= 1;
}
}
}
}