Implement a conversion process for ReplayFrames

This commit is contained in:
smoogipoo
2018-02-28 16:34:47 +09:00
parent 8f10dc7512
commit a3c7755ade
34 changed files with 577 additions and 393 deletions

View File

@ -35,15 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
bool hitButton = true;
Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(-100000));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
TaikoHitObject h = Beatmap.HitObjects[i];
ReplayButtonState button;
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
@ -59,24 +57,26 @@ namespace osu.Game.Rulesets.Taiko.Replays
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
for (double j = h.StartTime; j < endTime; j += hitRate)
{
TaikoAction action;
switch (d)
{
default:
case 0:
button = ReplayButtonState.Left1;
action = TaikoAction.LeftCentre;
break;
case 1:
button = ReplayButtonState.Right1;
action = TaikoAction.LeftRim;
break;
case 2:
button = ReplayButtonState.Left2;
action = TaikoAction.RightCentre;
break;
case 3:
button = ReplayButtonState.Right2;
action = TaikoAction.RightRim;
break;
}
Frames.Add(new TaikoReplayFrame(j, button));
Frames.Add(new TaikoReplayFrame(j, action));
d = (d + 1) % 4;
if (++count == req)
break;
@ -86,39 +86,39 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
hitButton = !hitButton;
}
}
else if (hit != null)
{
TaikoAction[] actions;
if (hit is CentreHit)
{
if (h.IsStrong)
button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
else
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
}
else
{
if (h.IsStrong)
button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
else
button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
actions = h.IsStrong
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
}
Frames.Add(new TaikoReplayFrame(h.StartTime, button));
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
}
else
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
if (i < Beatmap.HitObjects.Count - 1)
{
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(waitTime));
}
hitButton = !hitButton;

View File

@ -7,27 +7,13 @@ using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var actions = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true)
actions.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseRight2 == true)
actions.Add(TaikoAction.RightRim);
if (CurrentFrame?.MouseLeft1 == true)
actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseLeft2 == true)
actions.Add(TaikoAction.RightCentre);
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
}
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
}
}

View File

@ -1,17 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoReplayFrame : ReplayFrame
public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public override bool IsImportant => MouseLeft || MouseRight;
public List<TaikoAction> Actions = new List<TaikoAction>();
public TaikoReplayFrame(double time, ReplayButtonState buttons)
: base(time, null, null, buttons)
public TaikoReplayFrame(double time, params TaikoAction[] actions)
: base(time)
{
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap)
{
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
if (legacyFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
if (legacyFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
}
}
}