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Add new interface for autoplay mods
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@ -7,22 +7,11 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
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where T : HitObject
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{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplay
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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