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Move approach rate to EffectControlPoint
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
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double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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tickSpacing = timingPoint.BeatLength / TickRate;
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