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https://github.com/osukey/osukey.git
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Move approach rate to EffectControlPoint
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
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Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
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cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
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cpi.Add(1000, new DifficultyControlPoint { SliderVelocity = 2 }); // is not redundant
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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@ -180,11 +180,11 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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group.Add(new DifficultyControlPoint());
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group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
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group.Add(new DifficultyControlPoint { SliderVelocity = 2 });
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Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
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Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
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Assert.That(cpi.DifficultyPoints.First().SliderVelocity, Is.EqualTo(2));
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}
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[Test]
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@ -214,8 +214,8 @@ namespace osu.Game.Tests.NonVisual
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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@ -236,8 +236,8 @@ namespace osu.Game.Tests.NonVisual
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
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cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
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cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
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cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
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cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
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cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
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cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
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