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https://github.com/osukey/osukey.git
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Update existing implementations
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -71,6 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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}
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}
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@ -229,12 +229,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginDelayedSequence(HitObject.Duration, true))
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base.UpdateStateTransforms(state);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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@ -19,8 +17,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public void UpdateResult() => base.UpdateResult(true);
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// This hitobject should never expire, so this is just a safe maximum.
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LifetimeEnd = LifetimeStart + 30000;
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}
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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{
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