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Update existing implementations
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@ -229,12 +229,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginDelayedSequence(HitObject.Duration, true))
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base.UpdateStateTransforms(state);
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Tail.AllJudged)
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