mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Update existing implementations
This commit is contained in:
@ -164,19 +164,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApproachCircle.Expire(true);
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
this.Delay(HitObject.TimePreempt).FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
|
||||
HitArea.HitAction = null;
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user