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Update existing implementations
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@ -77,9 +77,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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switch (state)
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{
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