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Update existing implementations
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@ -67,9 +67,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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Debug.Assert(HitObject.HitWindows != null);
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@ -77,8 +77,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut(500);
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Expire(true);
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break;
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case ArmedState.Miss:
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