Update existing implementations

This commit is contained in:
Dean Herbert
2020-11-04 16:19:07 +09:00
parent 68b7efe4d5
commit a3dc1d5730
18 changed files with 58 additions and 90 deletions

View File

@ -67,9 +67,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
base.UpdateHitStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
@ -77,8 +77,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss: