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Update existing implementations
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@ -142,12 +142,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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using (BeginDelayedSequence(Spinner.Duration, true))
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this.FadeOut(160);
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this.FadeOut(160);
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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