Update existing implementations

This commit is contained in:
Dean Herbert
2020-11-04 16:19:07 +09:00
parent 68b7efe4d5
commit a3dc1d5730
18 changed files with 58 additions and 90 deletions

View File

@ -215,15 +215,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateInitialTransforms()
protected override void UpdateStartTimeStateTransforms()
{
base.UpdateInitialTransforms();
base.UpdateStartTimeStateTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
using (BeginDelayedSequence(-ring_appear_offset, true))
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
}
protected override void UpdateStateTransforms(ArmedState state)
protected override void UpdateHitStateTransforms(ArmedState state)
{
const double transition_duration = 300;
@ -235,12 +235,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
case ArmedState.Miss:
case ArmedState.Hit:
using (BeginDelayedSequence(HitObject.Duration, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
}
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
break;
}
}