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https://github.com/osukey/osukey.git
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Update existing implementations
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@ -215,15 +215,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void UpdateInitialTransforms()
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protected override void UpdateStartTimeStateTransforms()
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{
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base.UpdateInitialTransforms();
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base.UpdateStartTimeStateTransforms();
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using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
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using (BeginDelayedSequence(-ring_appear_offset, true))
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targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
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}
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protected override void UpdateStateTransforms(ArmedState state)
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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const double transition_duration = 300;
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@ -235,12 +235,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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case ArmedState.Miss:
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case ArmedState.Hit:
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using (BeginDelayedSequence(HitObject.Duration, true))
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{
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this.FadeOut(transition_duration, Easing.Out);
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bodyContainer.ScaleTo(1.4f, transition_duration);
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}
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this.FadeOut(transition_duration, Easing.Out);
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bodyContainer.ScaleTo(1.4f, transition_duration);
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break;
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}
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}
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