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Mark beatmap listing placeholder textures as large
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@ -287,7 +287,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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AddInternal(new FillFlowContainer
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{
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@ -332,7 +332,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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AddInternal(new FillFlowContainer
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{
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