Merge pull request #3 from ppy/master

cool
This commit is contained in:
nyaamara
2017-05-16 16:57:45 -04:00
committed by GitHub
299 changed files with 6883 additions and 3538 deletions

View File

@ -6,7 +6,6 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Graphics;
@ -14,6 +13,9 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System.Globalization;
using System.Linq;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Framework.Threading;
namespace osu.Game.Screens.Select
{
@ -39,60 +41,108 @@ namespace osu.Game.Screens.Select
private readonly BarGraph retryGraph;
private readonly BarGraph failGraph;
private ScheduledDelegate pendingBeatmapSwitch;
private BeatmapInfo beatmap;
public BeatmapInfo Beatmap
{
get
{
return beatmap;
}
get { return beatmap; }
set
{
beatmap = value;
if (beatmap == null) return;
description.Text = beatmap.Version;
source.Text = beatmap.Metadata.Source;
tags.Text = beatmap.Metadata.Tags;
circleSize.Value = beatmap.Difficulty.CircleSize;
drainRate.Value = beatmap.Difficulty.DrainRate;
overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
approachRate.Value = beatmap.Difficulty.ApproachRate;
stars.Value = (float)beatmap.StarDifficulty;
if (beatmap.Metrics?.Ratings.Any() ?? false)
{
var ratings = beatmap.Metrics.Ratings.ToList();
ratingsContainer.Show();
negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString();
positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString();
ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum();
ratingsGraph.Values = ratings.Select(rating => (float)rating);
}
else
ratingsContainer.Hide();
if ((beatmap.Metrics?.Retries.Any() ?? false) && beatmap.Metrics.Fails.Any())
{
var retries = beatmap.Metrics.Retries;
var fails = beatmap.Metrics.Fails;
retryFailContainer.Show();
float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max();
failGraph.MaxValue = maxValue;
retryGraph.MaxValue = maxValue;
failGraph.Values = fails.Select(fail => (float)fail);
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
}
else
retryFailContainer.Hide();
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(updateStats);
}
}
private void updateStats()
{
if (beatmap == null) return;
description.Text = beatmap.Version;
source.Text = beatmap.Metadata.Source;
tags.Text = beatmap.Metadata.Tags;
circleSize.Value = beatmap.Difficulty.CircleSize;
drainRate.Value = beatmap.Difficulty.DrainRate;
overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
approachRate.Value = beatmap.Difficulty.ApproachRate;
stars.Value = (float)beatmap.StarDifficulty;
var requestedBeatmap = beatmap;
if (requestedBeatmap.Metrics == null)
{
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
lookup.Success += res =>
{
if (beatmap != requestedBeatmap)
//the beatmap has been changed since we started the lookup.
return;
requestedBeatmap.Metrics = res;
Schedule(() => updateMetrics(res));
};
lookup.Failure += e => updateMetrics(null);
api.Queue(lookup);
}
updateMetrics(requestedBeatmap.Metrics, false);
}
/// <summary>
/// Update displayed metrics.
/// </summary>
/// <param name="metrics">New metrics to overwrite the existing display. Can be null.</param>
/// <param name="failOnMissing">Whether to hide the display on null or empty metrics. If false, we will dim as if waiting for further updates.</param>
private void updateMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
{
var hasRatings = metrics?.Ratings.Any() ?? false;
var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any();
if (hasRatings)
{
var ratings = metrics.Ratings.ToList();
ratingsContainer.Show();
negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString();
positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString();
ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum();
ratingsGraph.Values = ratings.Select(rating => (float)rating);
ratingsContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
}
else if (failOnMissing)
ratingsGraph.Values = new float[10];
else
ratingsContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
if (hasRetriesFails)
{
var retries = metrics.Retries;
var fails = metrics.Fails;
retryFailContainer.Show();
float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max();
failGraph.MaxValue = maxValue;
retryGraph.MaxValue = maxValue;
failGraph.Values = fails.Select(fail => (float)fail);
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
retryFailContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
}
else if (failOnMissing)
{
failGraph.Values = new float[100];
retryGraph.Values = new float[100];
}
else
retryFailContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
}
public BeatmapDetails()
{
Children = new Drawable[]
@ -113,7 +163,6 @@ namespace osu.Game.Screens.Select
Direction = FillDirection.Vertical,
LayoutDuration = 200,
LayoutEasing = EasingTypes.OutQuint,
Padding = new MarginPadding(10) { Top = 25 },
Children = new []
{
description = new MetadataSegment("Description"),
@ -148,8 +197,8 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0,10),
Padding = new MarginPadding(15) { Top = 25 },
Spacing = new Vector2(0,5),
Padding = new MarginPadding(10),
Children = new []
{
circleSize = new DifficultyRow("Circle Size", 7),
@ -252,7 +301,7 @@ namespace osu.Game.Screens.Select
new Container<BarGraph>
{
RelativeSizeAxes = Axes.X,
Size = new Vector2(1/0.6f, 50),
Size = new Vector2(1 / 0.6f, 50),
Children = new[]
{
retryGraph = new BarGraph
@ -272,9 +321,13 @@ namespace osu.Game.Screens.Select
};
}
private APIAccess api;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
private void load(OsuColour colour, APIAccess api)
{
this.api = api;
description.AccentColour = colour.GrayB;
source.AccentColour = colour.GrayB;
tags.AccentColour = colour.YellowLight;
@ -308,7 +361,7 @@ namespace osu.Game.Screens.Select
{
difficultyValue = value;
bar.Length = value / maxValue;
valueText.Text = value.ToString(CultureInfo.InvariantCulture);
valueText.Text = value.ToString("N1", CultureInfo.CurrentCulture);
}
}
@ -431,4 +484,4 @@ namespace osu.Game.Screens.Select
}
}
}
}
}