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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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@ -31,7 +31,6 @@ namespace osu.Desktop.Tests.Visual
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public TestCaseScrollingHitObjects()
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{
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OsuSpriteText timeRangeText;
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ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer scrollingHitObjectContainer;
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timeRangeBindable = new BindableDouble(2000)
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{
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@ -71,12 +70,6 @@ namespace osu.Desktop.Tests.Visual
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.25f
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},
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scrollingHitObjectContainer = new ScrollingPlayfield<HitObject, Judgement>.ScrollingHitObjectContainer(Axes.Y)
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{
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = timeRangeBindable,
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Masking = true,
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},
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new OsuSpriteText
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{
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Text = "t minus 0",
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@ -111,17 +104,12 @@ namespace osu.Desktop.Tests.Visual
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});
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timeRangeBindable.TriggerChange();
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scrollingHitObjectContainer.AddSpeedAdjustment(new TestSpeedAdjustmentContainer(new MultiplierControlPoint()));
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AddStep("Add hit object", () => scrollingHitObjectContainer.Add(new TestDrawableHitObject(new HitObject { StartTime = Time.Current + 2000 })));
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}
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protected override void Update()
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{
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base.Update();
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topTime.Text = Time.Current.ToString("#,#");
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bottomTime.Text = (Time.Current + timeRangeBindable.Value).ToString("#,#");
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}
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@ -154,13 +142,11 @@ namespace osu.Desktop.Tests.Visual
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}
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}
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private class TestDrawableHitObject : DrawableHitObject<HitObject, Judgement>, IScrollingHitObject
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private class TestDrawableHitObject : DrawableScrollingHitObject<HitObject, Judgement>
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{
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private readonly Box background;
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private const float height = 14;
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public BindableDouble LifetimeOffset { get; } = new BindableDouble();
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public TestDrawableHitObject(HitObject hitObject)
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: base(hitObject)
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{
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