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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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@ -27,9 +27,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (key != null)
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Key.BindTo(key);
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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}
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public override Color4 AccentColour
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