Reduce implementation overhead in actually positioning hitobjects and making them scroll.

This commit is contained in:
smoogipooo
2017-08-07 16:02:38 +09:00
parent 068dfcb19a
commit a3efca9c35
8 changed files with 32 additions and 27 deletions

View File

@ -27,9 +27,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (key != null)
Key.BindTo(key);
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
}
public override Color4 AccentColour