Back to using SortedLists

This commit is contained in:
smoogipoo
2017-12-21 19:40:41 +09:00
parent cb7e192aff
commit a3fcc0b60c
7 changed files with 18 additions and 20 deletions

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,6 +13,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using OpenTK.Graphics;
using osu.Framework.Lists;
namespace osu.Game.Tests.Visual
{
@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual
};
}
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)