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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new[]
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InternalChildren = new[]
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{
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createPulp(HitObject.VisualRepresentation),
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border = new Circle
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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if (HitObject.HyperDash)
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{
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Add(new Pulp
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AddInternal(new Pulp
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.Centre,
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