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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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RelativeSizeAxes = Axes.X;
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AddRange(new Drawable[]
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InternalChildren = new Drawable[]
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{
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// The hit object itself cannot be used for various elements because the tail overshoots it
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// So a specialized container that is updated to contain the tail height is used
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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});
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};
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foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
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{
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