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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Position = HitObject.StackedPosition;
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Scale = new Vector2(h.Scale);
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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glow = new GlowPiece
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{
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