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Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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switch (state)
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{
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case ArmedState.Hit:
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Content.ScaleTo(0, 100, Easing.OutQuint).Expire();
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this.ScaleTo(0, 100, Easing.OutQuint).Expire();
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break;
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}
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}
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