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Fix being able to hover the back button from outside of its shape.
Could alternatively done by shearing the entire button, but then you would need a positional x-offset depending on whether the anchor is top or bottom.
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@ -19,6 +19,9 @@ namespace osu.Game.Graphics.UserInterface
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private Container leftContainer;
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private Container leftContainer;
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private Container rightContainer;
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private Container rightContainer;
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private Box leftBox;
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private Box rightBox;
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private const double transform_time = 300.0;
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private const double transform_time = 300.0;
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private const int pulse_length = 250;
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private const int pulse_length = 250;
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@ -39,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
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Width = 0.4f,
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Width = 0.4f,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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leftBox = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(195, 40, 140, 255),
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Colour = new Color4(195, 40, 140, 255),
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@ -61,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
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Width = 0.6f,
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Width = 0.6f,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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rightBox = new Box
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{
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{
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Colour = new Color4(238, 51, 153, 255),
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Colour = new Color4(238, 51, 153, 255),
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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@ -80,6 +83,12 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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};
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};
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}
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}
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public override bool Contains(Vector2 screenSpacePos)
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{
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return leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(InputState state)
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{
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{
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icon.ClearTransformations();
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icon.ClearTransformations();
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