From a46ae855aa513b53f5a9e70bb9f98ee96af98cc1 Mon Sep 17 00:00:00 2001 From: Xexxar Date: Fri, 20 Aug 2021 15:40:34 +0000 Subject: [PATCH] implemented object count limitation for rhythm build up --- osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index 88861d8bd5..e350a113f7 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -69,8 +69,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills if (currHistoricalDecay != 0) { - // below was bugged in initial version. fixed now, but will change values, will do more testing - // currHistoricalDecay = Math.Min(currHistoricalDecay, (double)(Previous.Count - i) / Previous.Count); // either we're limited by time or limited by object count. + currHistoricalDecay = Math.Min(currHistoricalDecay, (double)(Previous.Count - i) / Previous.Count); // either we're limited by time or limited by object count. double currDelta = ((OsuDifficultyHitObject)Previous[i - 1]).StrainTime; double prevDelta = ((OsuDifficultyHitObject)Previous[i]).StrainTime;