CI fixes.

This commit is contained in:
smoogipooo
2017-05-23 16:47:47 +09:00
parent 7e5bb61a44
commit a4823bca91
2 changed files with 3 additions and 3 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Timing
/// </summary> /// </summary>
public double TimeSpan { get; set; } public double TimeSpan { get; set; }
private readonly List<DrawableControlPoint> drawableControlPoints = new List<DrawableControlPoint>(); private readonly List<DrawableControlPoint> drawableControlPoints;
public ControlPointContainer(IEnumerable<TimingChange> timingChanges) public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
{ {

View File

@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE; public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
/// <summary> /// <summary>
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms. /// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
/// </summary> /// </summary>
private const double scroll_time = 6000; private const double scroll_time = 6000;
/// <summary> /// <summary>
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers. /// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
/// </summary> /// </summary>
public double ScrollTime; public double ScrollTime;