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https://github.com/osukey/osukey.git
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CI fixes
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Multiplayer
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{
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public class RoomInspector : Container
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{
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private readonly MarginPadding content_padding = new MarginPadding { Horizontal = 20, Vertical = 10 };
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private readonly MarginPadding contentPadding = new MarginPadding { Horizontal = 20, Vertical = 10 };
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private const float transition_duration = 100;
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private const float ruleset_height = 30;
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@ -34,13 +34,13 @@ namespace osu.Game.Screens.Multiplayer
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private readonly OsuSpriteText participants, participantsSlash, maxParticipants, name, status, beatmapTitle, beatmapDash, beatmapArtist, beatmapAuthor, host, levelRangeLower, levelRangeHigher;
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private readonly ScrollContainer participantsScroll;
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private Bindable<string> nameBind = new Bindable<string>();
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private Bindable<User> hostBind = new Bindable<User>();
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private Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private Bindable<GameType> typeBind = new Bindable<GameType>();
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private Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private Bindable<User[]> participantsBind = new Bindable<User[]>();
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<User> hostBind = new Bindable<User>();
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private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
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private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
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private OsuColour colours;
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private LocalisationEngine localisation;
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@ -176,7 +176,7 @@ namespace osu.Game.Screens.Multiplayer
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Padding = content_padding,
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Padding = contentPadding,
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Spacing = new Vector2(0f, 5f),
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Children = new Drawable[]
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{
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@ -247,7 +247,7 @@ namespace osu.Game.Screens.Multiplayer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = content_padding,
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Padding = contentPadding,
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Children = new Drawable[]
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{
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new FillFlowContainer
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@ -344,7 +344,7 @@ namespace osu.Game.Screens.Multiplayer
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Top = content_padding.Top, Left = 38, Right = 37 },
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Padding = new MarginPadding { Top = contentPadding.Top, Left = 38, Right = 37 },
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Children = new[]
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{
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participantsFlow = new FillFlowContainer
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