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fix precision from making mouse input also go 0.5
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@ -22,18 +22,27 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// <summary>
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/// Mod that randomises the positions of the <see cref="HitObject"/>s
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/// Mod that randomises the positions of the <see cref="HitObject"/>s
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/// </summary>
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/// </summary>
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public partial class AngleSharpnessSlider : SettingsSlider<float>
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{
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public AngleSharpnessSlider()
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{
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KeyboardStep = 0.5f;
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}
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}
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public class OsuModRandom : ModRandom, IApplicableToBeatmap
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public class OsuModRandom : ModRandom, IApplicableToBeatmap
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{
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{
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public override LocalisableString Description => "It never gets boring!";
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public override LocalisableString Description => "It never gets boring!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
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[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(AngleSharpnessSlider))]
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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{
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{
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MinValue = 1,
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MinValue = 1,
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MaxValue = 10,
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MaxValue = 10,
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Precision = 0.5f
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Precision = 0.1f
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};
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};
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private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
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private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
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