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Add too short audio files check and tests
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117
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
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117
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Audio;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckTooShortAudioFilesTest
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{
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private CheckTooShortAudioFiles check;
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private IBeatmap beatmap;
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[SetUp]
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public void Setup()
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{
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check = new CheckTooShortAudioFiles();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files = new List<BeatmapSetFileInfo>(new[]
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{
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new BeatmapSetFileInfo
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{
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Filename = "abc123.wav",
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FileInfo = new FileInfo { Hash = "abcdef" }
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}
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})
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}
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}
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};
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// 0 = No output device. This still allows decoding.
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if (!Bass.Init(0) && Bass.LastError != Errors.Already)
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throw new AudioException("Could not initialize Bass.");
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}
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[Test]
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public void TestDifferentExtension()
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{
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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beatmap.BeatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
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{
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Filename = "abc123.jpg",
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FileInfo = new FileInfo { Hash = "abcdef" }
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});
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// Should fail to load, but not produce an error due to the extension not being expected to load.
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Assert.IsEmpty(check.Run(getContext(null, allowMissing: true)));
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}
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[Test]
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public void TestRegularAudioFile()
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{
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Assert.IsEmpty(check.Run(getContext("Samples/test-sample.mp3")));
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}
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[Test]
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public void TestBlankAudioFile()
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{
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// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
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Assert.IsEmpty(check.Run(getContext("Samples/blank.wav")));
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}
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[Test]
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public void TestTooShortAudioFile()
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{
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var issues = check.Run(getContext("Samples/test-sample-cut.mp3")).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
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}
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[Test]
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public void TestMissingAudioFile()
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{
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Assert.IsEmpty(check.Run(getContext("Samples/missing.mp3", allowMissing: true)));
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}
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[Test]
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public void TestCorruptAudioFile()
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{
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var issues = check.Run(getContext("Samples/corrupt.wav")).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat);
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}
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private BeatmapVerifierContext getContext(string resourceName, bool allowMissing = false)
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{
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Stream resourceStream = string.IsNullOrEmpty(resourceName) ? null : TestResources.OpenResource(resourceName);
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if (!allowMissing && resourceStream == null)
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throw new FileNotFoundException($"The requested test resource \"{resourceName}\" does not exist.");
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var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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