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Address CI inspections.
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parent
51d4da565c
commit
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@ -17,26 +17,26 @@ namespace osu.Game.IO
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private const string stable_songs_path = "Songs";
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private const string stable_songs_path = "Songs";
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private readonly DesktopGameHost host;
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private readonly DesktopGameHost host;
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private string songs_path;
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private readonly string songsPath;
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public StableStorage(string path, DesktopGameHost host)
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public StableStorage(string path, DesktopGameHost host)
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: base(path, host)
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: base(path, host)
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{
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{
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this.host = host;
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this.host = host;
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songs_path = locateSongsDirectory();
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songsPath = locateSongsDirectory();
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}
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}
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/// <summary>
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/// <summary>
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/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
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/// Returns a <see cref="Storage"/> pointing to the osu-stable Songs directory.
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/// </summary>
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/// </summary>
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public Storage GetSongStorage() => new DesktopStorage(songs_path, host);
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public Storage GetSongStorage() => new DesktopStorage(songsPath, host);
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private string locateSongsDirectory()
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private string locateSongsDirectory()
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{
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{
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var configFile = GetStream(GetFiles(".", "osu!.*.cfg").First());
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var configFile = GetStream(GetFiles(".", "osu!.*.cfg").First());
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var textReader = new StreamReader(configFile);
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var textReader = new StreamReader(configFile);
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var songs_directory_path = Path.Combine(BasePath, stable_songs_path);
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var songsDirectoryPath = Path.Combine(BasePath, stable_songs_path);
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while (!textReader.EndOfStream)
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while (!textReader.EndOfStream)
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{
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{
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@ -46,13 +46,13 @@ namespace osu.Game.IO
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{
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{
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var directory = line.Split('=')[1].TrimStart();
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var directory = line.Split('=')[1].TrimStart();
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if (Path.IsPathFullyQualified(directory))
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if (Path.IsPathFullyQualified(directory))
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songs_directory_path = directory;
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songsDirectoryPath = directory;
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break;
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break;
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}
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}
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}
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}
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return songs_directory_path;
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return songsDirectoryPath;
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}
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}
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}
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}
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}
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}
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@ -28,7 +28,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Collections;
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