Split off "deselect all mods" button to separate class

This commit is contained in:
Bartłomiej Dach
2022-05-25 22:09:31 +02:00
parent 4f8b6b52ba
commit a4bd399b0c
2 changed files with 41 additions and 12 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class DeselectAllModsButton : ShearedButton, IKeyBindingHandler<GlobalAction>
{
public DeselectAllModsButton(ModSelectOverlay modSelectOverlay)
: base(ModSelectOverlay.BUTTON_WIDTH)
{
Text = CommonStrings.DeselectAll;
Action = modSelectOverlay.DeselectAll;
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat || e.Action != GlobalAction.DeselectAllMods)
return false;
TriggerClick();
return true;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}