mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Improve "Alternate" to reset before first hitobject after break
This commit is contained in:
@ -2,21 +2,24 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Utils;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>
|
||||||
{
|
{
|
||||||
public override string Name => @"Alternate";
|
public override string Name => @"Alternate";
|
||||||
public override string Acronym => @"AL";
|
public override string Acronym => @"AL";
|
||||||
@ -26,9 +29,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override ModType Type => ModType.Conversion;
|
public override ModType Type => ModType.Conversion;
|
||||||
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
|
||||||
|
|
||||||
private double firstObjectValidJudgementTime;
|
|
||||||
private IBindable<bool> isBreakTime;
|
|
||||||
private const double flash_duration = 1000;
|
private const double flash_duration = 1000;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
|
||||||
|
/// </remarks>
|
||||||
|
private PeriodTracker nonGameplayPeriods;
|
||||||
|
|
||||||
private OsuAction? lastActionPressed;
|
private OsuAction? lastActionPressed;
|
||||||
private DrawableRuleset<OsuHitObject> ruleset;
|
private DrawableRuleset<OsuHitObject> ruleset;
|
||||||
|
|
||||||
@ -39,29 +49,30 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
ruleset = drawableRuleset;
|
ruleset = drawableRuleset;
|
||||||
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||||
|
|
||||||
var firstHitObject = ruleset.Objects.FirstOrDefault();
|
var periods = new List<Period>();
|
||||||
firstObjectValidJudgementTime = (firstHitObject?.StartTime ?? 0) - (firstHitObject?.HitWindows.WindowFor(HitResult.Meh) ?? 0);
|
|
||||||
|
if (drawableRuleset.Objects.Any())
|
||||||
|
{
|
||||||
|
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
|
||||||
|
|
||||||
|
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
|
||||||
|
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
|
||||||
|
|
||||||
|
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
|
||||||
|
}
|
||||||
|
|
||||||
|
nonGameplayPeriods = new PeriodTracker(periods);
|
||||||
|
|
||||||
gameplayClock = drawableRuleset.FrameStableClock;
|
gameplayClock = drawableRuleset.FrameStableClock;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToPlayer(Player player)
|
|
||||||
{
|
|
||||||
isBreakTime = player.IsBreakTime.GetBoundCopy();
|
|
||||||
isBreakTime.ValueChanged += e =>
|
|
||||||
{
|
|
||||||
if (e.NewValue)
|
|
||||||
lastActionPressed = null;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool checkCorrectAction(OsuAction action)
|
private bool checkCorrectAction(OsuAction action)
|
||||||
{
|
{
|
||||||
if (isBreakTime.Value)
|
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
|
||||||
return true;
|
{
|
||||||
|
lastActionPressed = null;
|
||||||
if (gameplayClock.CurrentTime < firstObjectValidJudgementTime)
|
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
switch (action)
|
switch (action)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user