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Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts: # osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
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@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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private const float base_scoring_distance = 100;
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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public event Action<Vector2[]> ControlPointsChanged;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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@ -50,24 +52,49 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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public SliderCurve Curve { get; } = new SliderCurve();
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public SliderPath Path { get; } = new SliderPath();
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public List<Vector2> ControlPoints
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public Vector2[] ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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get => Path.ControlPoints;
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set
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{
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if (Path.ControlPoints == value)
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return;
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Path.ControlPoints = value;
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ControlPointsChanged?.Invoke(value);
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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}
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public CurveType CurveType
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public PathType PathType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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get { return Path.PathType; }
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set { Path.PathType = value; }
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}
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public double Distance
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{
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get { return Curve.Distance; }
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set { Curve.Distance = value; }
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get { return Path.Distance; }
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set { Path.Distance = value; }
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}
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public override Vector2 Position
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{
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get => base.Position;
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set
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{
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base.Position = value;
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if (HeadCircle != null)
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HeadCircle.Position = value;
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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}
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}
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public double? LegacyLastTickOffset { get; set; }
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@ -93,8 +120,21 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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public double Velocity;
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public double TickDistance;
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/// <summary>
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/// Velocity of this <see cref="Slider"/>.
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/// </summary>
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public double Velocity { get; private set; }
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/// <summary>
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/// Spacing between <see cref="SliderTick"/>s of this <see cref="Slider"/>.
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/// </summary>
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public double TickDistance { get; private set; }
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/// <summary>
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/// An extra multiplier that affects the number of <see cref="SliderTick"/>s generated by this <see cref="Slider"/>.
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/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
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/// </summary>
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public double TickDistanceMultiplier = 1;
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public HitCircle HeadCircle;
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public SliderTailCircle TailCircle;
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@ -109,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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}
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protected override void CreateNestedHitObjects()
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@ -150,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createTicks()
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{
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var length = Curve.Distance;
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var length = Path.Distance;
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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if (tickDistance == 0) return;
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@ -189,7 +229,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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SpanIndex = span,
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SpanStartTime = spanStartTime,
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StartTime = spanStartTime + timeProgress * SpanDuration,
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Position = Position + Curve.PositionAt(distanceProgress),
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Position = Position + Path.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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Samples = sampleList
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@ -207,7 +247,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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RepeatIndex = repeatIndex,
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SpanDuration = SpanDuration,
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StartTime = StartTime + repeat * SpanDuration,
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Position = Position + Curve.PositionAt(repeat % 2),
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Position = Position + Path.PositionAt(repeat % 2),
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StackHeight = StackHeight,
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Scale = Scale,
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Samples = getNodeSamples(1 + repeatIndex)
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