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Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.
Also includes commenting improvements/fixes.
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@ -185,10 +185,10 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public double TimeSpan
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public float TimeSpan
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{
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get { return timingChanges.TimeSpan; }
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set { timingChanges.TimeSpan = value; }
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get { return timingChanges.TimeSpan.Y; }
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set { timingChanges.TimeSpan = new Vector2(1, value); }
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}
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public void Add(DrawableTimingChange timingChange) => timingChanges.Add(timingChange);
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