Use switch—case instead

This commit is contained in:
Salman Ahmed
2021-05-19 23:37:22 +03:00
parent e20c25b0d9
commit a4d52a7f52

View File

@ -24,10 +24,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public override Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {
if (component is SkinnableTargetComponent targetComponent && targetComponent.Target == SkinnableTarget.MainHUDComponents) if (component is SkinnableTargetComponent targetComponent)
{ {
switch (targetComponent.Target)
{
case SkinnableTarget.MainHUDComponents:
if (!providesComboCounter) if (!providesComboCounter)
return null; break;
if (Source.GetDrawableComponent(component) is SkinnableTargetComponentsContainer components) if (Source.GetDrawableComponent(component) is SkinnableTargetComponentsContainer components)
{ {
@ -39,6 +42,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return components; return components;
} }
break;
}
return null; return null;
} }