Replace polling logic with direct bindable reactions

This commit is contained in:
Dean Herbert
2021-05-11 17:49:00 +09:00
parent a88a8b7d8d
commit a4e0529617
4 changed files with 78 additions and 31 deletions

View File

@ -2,10 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -24,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected readonly HitObjectComposer Composer;
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
protected EditorBlueprintContainer(HitObjectComposer composer)
{
Composer = composer;
@ -34,23 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var o in args.NewItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
break;
case NotifyCollectionChangedAction.Remove:
foreach (var o in args.OldItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
break;
}
};
SelectedItems.BindTo(Beatmap.SelectedHitObjects);
}
protected override void LoadComplete()