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https://github.com/osukey/osukey.git
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Make a RulesetDatabase.
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@ -4,11 +4,6 @@
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using System;
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using osu.Framework.Desktop;
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using osu.Framework.Platform;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop.VisualTests
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{
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@ -21,11 +16,6 @@ namespace osu.Desktop.VisualTests
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using (GameHost host = Host.GetSuitableHost(@"osu"))
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{
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RulesetCollection.Register(typeof(OsuRuleset));
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RulesetCollection.Register(typeof(TaikoRuleset));
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RulesetCollection.Register(typeof(ManiaRuleset));
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RulesetCollection.Register(typeof(CatchRuleset));
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if (benchmark)
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host.Run(new AutomatedVisualTestGame());
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else
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@ -1,10 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Modes;
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using osu.Game.Database;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -13,6 +14,13 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"Tests the mod select overlay";
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private ModSelectOverlay modSelect;
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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}
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public override void Reset()
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{
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@ -27,8 +35,8 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in RulesetCollection.AllRulesets)
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AddStep(ruleset.Description, () => modSelect.Ruleset.Value = ruleset);
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foreach (var ruleset in rulesets.AllRulesets)
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
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}
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}
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}
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@ -3,12 +3,12 @@
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using System.Collections.Generic;
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using osu.Desktop.VisualTests.Platform;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Modes;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -20,6 +20,14 @@ namespace osu.Desktop.VisualTests.Tests
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public override string Description => @"with fake data";
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private RulesetDatabase rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetDatabase rulesets)
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{
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this.rulesets = rulesets;
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}
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public override void Reset()
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{
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base.Reset();
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@ -72,7 +80,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "normal.osu",
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Version = "Normal",
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Difficulty = new BeatmapDifficulty
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@ -83,7 +91,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "hard.osu",
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Version = "Hard",
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Difficulty = new BeatmapDifficulty
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@ -94,7 +102,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Ruleset = RulesetCollection.GetRuleset(0),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Path = "insane.osu",
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Version = "Insane",
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Difficulty = new BeatmapDifficulty
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset is OsuRuleset);
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset.CreateInstance() is OsuRuleset);
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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